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The second, third and fourth levels feature a branching route choice, with that choice impacting both the scenery and the enemy types the player encounters for the remainder of the level. The dragon's death causes a game over, forcing the player to restart from a save point.
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The player is able to save the game between levels. An addition to the original game's gameplay is the Berserk attack, powered by a meter that fills up when enemies are shot down, firing homing lasers that continuously target all enemies on-screen until the meter is depleted. The player can attack with either Lundi's gun or the dragon's lock-on lasers. The reticle can be controlled with the D-pad, analog pad, or Saturn Mouse. Enemies can appear from all directions and are tracked by a radar display in the upper right corner of the screen. Gameplay is mostly identical to the original Panzer Dragoon the player controls an aiming reticle for a flying dragon and its rider as they move through the level. The story is communicated through CGI and real-time cutscenes, with in-game speech using the constructed Panzer Dragoon-universe language with subtitles. Panzer Dragoon II Zwei is a single-player rail shooter which spans seven levels, with each after the first including a boss encounter. Lundi and his dragon Lagi in combat, targeting a swarm of enemies A remake for undisclosed platforms is currently in development, handled by MegaPixel Studio under license from Sega. Electronic Gaming Monthly named it the 90th best console game of all time in 1997, praising its atmospheric levels and innovative gameplay. Zwei was acclaimed by critics and journalists, with many praising it as superior to the original Panzer Dragoon. The soundtrack, composed by Yayoi Wachi, influenced the musical direction of later entries in the series. In response to player criticism of the original Panzer Dragoon, the team reduced the overall difficulty and expanded the story elements.
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Production of Zwei began in 1995 in parallel with the role-playing video game Panzer Dragoon Saga (1998), with a small staff and little assistance from Sega. Levels can have multiple pathways, and the dragon grows stronger over the course of the game based on the player's score. The player controls an aiming reticle representing the dragon's laser and Lundi's gun, shooting enemies while the dragon travels through 3D environments on a fixed track. The second entry in the Panzer Dragoon series and a prequel to the original game, the story follows Lundi and his dragon companion, Lagi, as they pursue an airship of the Ancient Age. Panzer Dragoon II Zwei is a 1996 rail shooter game for the Sega Saturn, published by Sega and developed by Sega's Team Andromeda studio.
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